Stairs to Nowhere, Doors to Everything
You didn’t mean to find the door. But there it was—half-rotted, humming softly in a dream you half-remembered, standing where it shouldn’t be: behind the tavern, inside the well, beneath your lover’s skin. And now you’ve stepped through. Too late to go back.
Welcome to the Infinite Staircase, a winding lattice of impossible angles and flickering doors, climbing through time, madness, and myth. Every door swings open to a world that was—or might have been—each one hungry with its own truth. A lost city of masked cultists. A fallen star and the bastards who’ll kill for it. Fey gardens where time forgets itself. Ancient tombs where even pharaohs beg. Forgotten caverns hiding a witch’s teeth. A starship wrecked in a world that has no word for metal.
At every landing: Nafas, a genie of impossible age and unfulfilled debts, sends you onward. He says you’re chosen. He says you’re lucky. He says it’s not a curse if you choose to keep walking.
So. Keep walking.
A multiversal adventure anthology campaign using the Quests from the Infinite Staircase hardcover from Wizards of the Coast.
Begins at Level 1 and ends around Level 13, across six iconic, updated classics of D&D lore
Structured for character-driven roleplay, tough-as-nails exploration, and the occasional existential scream
Narratively woven through the Infinite Staircase: a liminal plane connecting the adventures and echoing your characters’ inner descent
New and experienced players alike are welcome. All identities. All flavors of weird. All trauma welcome—fictional or otherwise
Sessions are run with high immersion, collaborative story arcs, personalized character ties, and enough dry wit to salt a golem
DM (that’s me) provides digital tools, rich backstory support, lore deep dives, and your own secret threads in the grand weave of things
Planar horror meets classic pulp fantasy
The staircase as metaphor and madness: how far will you climb?
Dead civilizations. Living myths. Choices that echo across worlds
Roleplay first—but with dungeons that bite back, NPCs with teeth, and just enough absurdity to stay human
All playstyles welcome: schemers, lovers, hammer-first-question-never berserkers
Tailored campaign planning
Player support from zero to hero
Access to D&D Beyond and Talespire Campaign
A private Discord hub for in-character messages, downtime RP, and lore teasers
A mic and cam setup
Free accounts for D&D Beyond and Discord
Curiosity. A willingness to bleed fiction. A door you wish you hadn’t opened.
See you on the staircase, wanderer.
Mind the step. The fall isn’t the problem.
It’s the landing.
I cannot recommend Emmet enough. If you want engaging, fun and exciting role playing, Emmet is your DM.
one of the best campaigns I ever played, dramatic and intricate storytelling mastered to a T
Emmett is amazing! His custom maps for campaigns are top-notch. His storytelling is enjoyable. He is patient and his campaigns are engaging.
46 sessions played
I cannot recommend Emmet enough. If you want engaging, fun and exciting role playing, Emmet is your DM.
33 sessions played
one of the best campaigns I ever played, dramatic and intricate storytelling mastered to a T
3 sessions played
Emmett is amazing! His custom maps for campaigns are top-notch. His storytelling is enjoyable. He is patient and his campaigns are engaging.
57 sessions played
I finished out the last Dragonlance campaign and started the Waterdeep Blues campaign with Emmett as the DM. There were some of the best and most memorable fights I've ever played as a character! And the roleplay is never boring or lackluster. His attention to detail and encouragement of the creativity of the players surpasses all. You can tell that he prepares so much for the games and that allows us as the players to think of almost anything we want to do and actually do it! As Emmett has said before "tell me what you want to do and we can figure out how to make it happen". Even when the group derailed the campaign (all in good fun), Emmett went with it with a good sense of humor. Overall, I can't recommend him enough!
1 session played
Emmett is an awesome GM! He is able to tailor the adventure to the players and is always responsive. He spends an amazing amount of time crafting an adventure and his master of GMing is unsurpassed in my experience.
59 sessions played
Highly recommend Emmett as a DM, he's very good at going beyond the source material to make the sessions submersive, using musical cues, descriptive cut-scenes and expanded encounters.
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